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ID 30068
FullText URL
Author
Horiuchi, Tadashi
Abstract

In this paper, we propose a constitution method of game player agent that adopts a neural network as a state evaluation function for the game player, and evolves its weights and structure by evolutionary strategy. In this method, we attempt to acquire a better state evaluation function by evolving weights and structure simultaneously.

Keywords
Evolutionary Computations
State Evaluation Function
Neural Networks
Note
Published with permission from the copyright holder. This is the institute's copy, as published in SICE 2002. Proceedings of the 41st SICE Annual Conference, 5-7 Aug. 2002, Vol. 3, Pages 1609-1612.
Publisher URL:http://ieeexplore.ieee.org/search/wrapper.jsp?arnumber=1196552
Copyright © 2002 IEEE. All rights reserved.
Published Date
2002-8
Publication Title
SICE 2002. Proceedings of the 41st SICE Annual Conference
Volume
volume3
Start Page
1609
End Page
1612
Content Type
Journal Article
language
English
Refereed
True
DOI
Submission Path
industrial_engineering/30