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ID 30068
フルテキストURL
著者
Handa, Hisashi Okayama University Kaken ID publons researchmap
Horiuchi, Tadashi Matsue National College of Technology
抄録

In this paper, we propose a constitution method of game player agent that adopts a neural network as a state evaluation function for the game player, and evolves its weights and structure by evolutionary strategy. In this method, we attempt to acquire a better state evaluation function by evolving weights and structure simultaneously.

キーワード
Evolutionary Computations
State Evaluation Function
Neural Networks
備考
Published with permission from the copyright holder. This is the institute's copy, as published in SICE 2002. Proceedings of the 41st SICE Annual Conference, 5-7 Aug. 2002, Vol. 3, Pages 1609-1612.
Publisher URL:http://ieeexplore.ieee.org/search/wrapper.jsp?arnumber=1196552
Copyright © 2002 IEEE. All rights reserved.
発行日
2002-8
出版物タイトル
SICE 2002. Proceedings of the 41st SICE Annual Conference
3巻
開始ページ
1609
終了ページ
1612
資料タイプ
学術雑誌論文
言語
英語
査読
有り
DOI
Submission Path
industrial_engineering/30