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ID 53649
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Author
Nagataki, Hiroyuki Kaken ID publons researchmap
Abstract
This paper proposes a teaching method that utilizes video games in computer science education. The primary characteristic of this approach is that it utilizes video games as observational materials. The underlying idea is that by observing the computational behavior of a wide variety of video games, learners will easily grasp the fundamental architecture, theory, and technology of computers. The results of a case study conducted indicate that the method enhances the motivation of students for deeper learning of computer science concepts.
Keywords
Computer science education
general education
practices
video games
Note
© ACM, 2014. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Published in: Proceeding WiPSCE '14 Proceedings of the 9th Workshop in Primary and Secondary Computing Education Pages 134-135 https://doi.org/10.1145/2670757.2670770
Published Date
2014-11
Publication Title
Proceedings of 9th Workshop in Primary and Secondary Computing Education
Start Page
134
End Page
135
Content Type
Conference Paper
language
English
OAI-PMH Set
岡山大学
Copyright Holders
©2014 ACM
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isVersionOf https://doi.org/10.1145/2670757.2670770