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ID 69772
フルテキストURL
fulltext.pdf 8.76 MB
著者
Brata, Komang Candra Department of Information and Communication Systems, Okayama University
Funabiki, Nobuo Department of Information and Communication Systems, Okayama University Kaken ID publons researchmap
Sandi Kyaw, Htoo Htoo Department of Information and Communication Systems, Okayama University
Riyantoko, Prismahardi Aji Department of Information and Communication Systems, Okayama University
Noprianto Department of Information and Communication Systems, Okayama University
Mentari, Mustika Department of Information and Communication Systems, Okayama University
抄録
In recent years, Location-Based Augmented Reality (LAR) systems have been increasingly implemented in various applications for tourism, navigation, education, and entertainment. Unfortunately, the LAR content creation using conventional desktop-based authoring tools has become a bottleneck, as it requires time-consuming and skilled work. Previously, we proposed an in-situ mobile authoring tool as an efficient solution to this problem by offering direct authoring interactions in real-world environments using a smartphone. Currently, the evaluation through the comparison between the proposal and conventional ones is not sufficient to show superiority, particularly in terms of interaction, authoring performance, and cognitive workload, where our tool uses 6DoF device movement for spatial input, while desktop ones rely on mouse-pointing. In this paper, we present a comparative study of authoring performances between the tools across three authoring phases: (1) Point of Interest (POI) location acquisition, (2) AR object creation, and (3) AR object registration. For the conventional tool, we adopt Unity and ARCore SDK. As a real-world application, we target the LAR content creation for pedestrian landmark annotation across campus environments at Okayama University, Japan, and Brawijaya University, Indonesia, and identify task-level bottlenecks in both tools. In our experiments, we asked 20 participants aged 22 to 35 with different LAR development experiences to complete equivalent authoring tasks in an outdoor campus environment, creating various LAR contents. We measured task completion time, phase-wise contribution, and cognitive workload using NASA-TLX. The results show that our tool made faster creations with 60% lower cognitive loads, where the desktop tool required higher mental efforts with manual data input and object verifications.
キーワード
location-based augmented reality (LAR)
in-situ authoring
authoring workflow
cognitive workload
NASA-TLX
発行日
2025-10-16
出版物タイトル
Information
16巻
10号
出版者
MDPI AG
開始ページ
908
ISSN
2078-2489
資料タイプ
学術雑誌論文
言語
英語
OAI-PMH Set
岡山大学
著作権者
© 2025 by the authors.
論文のバージョン
publisher
DOI
Web of Science KeyUT
関連URL
isVersionOf https://doi.org/10.3390/info16100908
ライセンス
https://creativecommons.org/licenses/by/4.0/
Citation
Brata, K.C.; Funabiki, N.; Sandi Kyaw, H.H.; Riyantoko, P.A.; Noprianto; Mentari, M. A Comparative Study of Authoring Performances Between In-Situ Mobile and Desktop Tools for Outdoor Location-Based Augmented Reality. Information 2025, 16, 908. https://doi.org/10.3390/info16100908