ID | 53649 |
フルテキストURL | |
著者 | |
抄録 | This paper proposes a teaching method that utilizes video games in computer science education. The primary characteristic of this approach is that it utilizes video games as observational materials. The underlying idea is that by observing the computational behavior of a wide variety of video games, learners will easily grasp the fundamental architecture, theory, and technology of computers. The results of a case study conducted indicate that the method enhances the motivation of students for deeper learning of computer science concepts.
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キーワード | Computer science education
general education
practices
video games
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備考 | © ACM, 2014. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Published in:
Proceeding WiPSCE '14 Proceedings of the 9th Workshop in Primary and Secondary Computing Education
Pages 134-135 https://doi.org/10.1145/2670757.2670770
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発行日 | 2014-11
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出版物タイトル |
Proceedings of 9th Workshop in Primary and Secondary Computing Education
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開始ページ | 134
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終了ページ | 135
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資料タイプ |
会議発表論文
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言語 |
英語
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OAI-PMH Set |
岡山大学
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著作権者 | ©2014 ACM
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論文のバージョン | author
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DOI | |
関連URL | isVersionOf https://doi.org/10.1145/2670757.2670770
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