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ID 68326
フルテキストURL
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著者
Husna, Radhiatul Department of Information and Communication Systems, Okayama University
Brata, Komang Candra Department of Information and Communication Systems, Okayama University
Anggraini, Irin Tri Department of Information and Communication Systems, Okayama University
Funabiki, Nobuo Department of Information and Communication Systems, Okayama University Kaken ID publons researchmap
Rahmadani, Alfiandi Aulia Department of Electrical Engineering, State Polytechnic of Malang
Fan, Chih-Peng Department of Electrical Engineering, National Chung Hsing University
抄録
Musculoskeletal disorders (MSDs) can significantly impact individuals' quality of life (QoL), often requiring effective rehabilitation strategies to promote recovery. However, traditional rehabilitation methods can be expensive and may lack engagement, leading to poor adherence to therapy exercise routines. An exergame system can be a solution to this problem. In this paper, we investigate appropriate hand gestures for controlling video games in a rehabilitation exergame system. The Mediapipe Python library is adopted for the real-time recognition of gestures. We choose 10 easy gestures among 32 possible simple gestures. Then, we specify and compare the best and the second-best groups used to control the game. Comprehensive experiments are conducted with 16 students at Andalas University, Indonesia, to find appropriate gestures and evaluate user experiences of the system using the System Usability Scale (SUS) and User Experience Questionnaire (UEQ). The results show that the hand gestures in the best group are more accessible than in the second-best group. The results suggest appropriate hand gestures for game controls and confirm the proposal's validity. In future work, we plan to enhance the exergame system by integrating a diverse set of video games, while expanding its application to a broader and more diverse sample. We will also study other practical applications of the hand gesture control function.
キーワード
hand gesture
application control
exergame
SUS
UEQ
python
mediapipe
発行日
2025-01-15
出版物タイトル
Computers
14巻
1号
出版者
MDPI
開始ページ
25
ISSN
2073-431X
資料タイプ
学術雑誌論文
言語
英語
OAI-PMH Set
岡山大学
著作権者
© 2025 by the authors.
論文のバージョン
publisher
DOI
Web of Science KeyUT
関連URL
isVersionOf https://doi.org/10.3390/computers14010025
ライセンス
https://creativecommons.org/licenses/by/4.0/
Citation
Husna, R.; Brata, K.C.; Anggraini, I.T.; Funabiki, N.; Rahmadani, A.A.; Fan, C.-P. An Investigation of Hand Gestures for Controlling Video Games in a Rehabilitation Exergame System. Computers 2025, 14, 25. https://doi.org/10.3390/computers14010025