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ID 14793
Eprint ID
14793
フルテキストURL
著者
半田 久志 Graduate School of Natural Science and Technology Okayama University Kaken ID publons researchmap
抄録
We previously proposed evolutionary fuzzy systems of playing Ms.PacMan for the competitions. As a consequence of the evolution, reflective action rules such that PacMan tries to eat pills effectively until ghosts come close to PacMan are acquired. Such rules works well. However, sometimes it is too reflective so that PacMan go toward ghosts by herself in longer corridors. In this paper, a critical situation learning module is combined with the evolved fuzzy systems, i.e., reflective action module. The critical situation learning module is composed of Q-learning with CMAC. Location information of surrounding ghosts and the existence of power-pills are given to PacMan as state. This module punishes if PacMan is caught by ghosts. Therefore, this module learning which pairs of (state, action) cause her death. By using learnt Q-value, PacMan tries to survive much longer. Experimental results on Ms.PacMan elucidate the proposed method is promising since it can capture critical situations well. However, as a consequence of the large amount of memory required by CMAC, real time responses tend to be lost.
発行日
2008-12
出版物タイトル
Proceedings : Fourth International Workshop on Computational Intelligence & Applications
2008巻
1号
出版者
IEEE SMC Hiroshima Chapter
開始ページ
48
終了ページ
53
資料タイプ
会議発表論文
言語
英語
イベント
Fourth International Workshop on Computational Intelligence & Applications IEEE SMC Hiroshima Chapter : IWCIA 2008
イベント地
東広島市
イベント地の別言語
Higashi-Hiroshima City
論文のバージョン
publisher
査読
有り
Eprints Journal Name
IWCIA