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ID 53649
フルテキストURL
著者
長瀧 寛之 教育開発センター Kaken ID publons researchmap
抄録
This paper proposes a teaching method that utilizes video games in computer science education. The primary characteristic of this approach is that it utilizes video games as observational materials. The underlying idea is that by observing the computational behavior of a wide variety of video games, learners will easily grasp the fundamental architecture, theory, and technology of computers. The results of a case study conducted indicate that the method enhances the motivation of students for deeper learning of computer science concepts.
キーワード
Computer science education
general education
practices
video games
備考
© ACM, 2014. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Published in: Proceeding WiPSCE '14 Proceedings of the 9th Workshop in Primary and Secondary Computing Education Pages 134-135 https://doi.org/10.1145/2670757.2670770
発行日
2014-11
出版物タイトル
Proceedings of 9th Workshop in Primary and Secondary Computing Education
開始ページ
134
終了ページ
135
資料タイプ
会議発表論文
言語
英語
OAI-PMH Set
岡山大学
著作権者
©2014 ACM
論文のバージョン
author
DOI
関連URL
isVersionOf https://doi.org/10.1145/2670757.2670770