start-ver=1.4 cd-journal=joma no-vol= cd-vols= no-issue= article-no= start-page=134 end-page=135 dt-received= dt-revised= dt-accepted= dt-pub-year=2014 dt-pub=201411 dt-online= en-article= kn-article= en-subject= kn-subject= en-title= kn-title=Learning computer science by watching video games en-subtitle= kn-subtitle= en-abstract= kn-abstract=This paper proposes a teaching method that utilizes video games in computer science education. The primary characteristic of this approach is that it utilizes video games as observational materials. The underlying idea is that by observing the computational behavior of a wide variety of video games, learners will easily grasp the fundamental architecture, theory, and technology of computers. The results of a case study conducted indicate that the method enhances the motivation of students for deeper learning of computer science concepts. en-copyright= kn-copyright= en-aut-name=NagatakiHiroyuki en-aut-sei=Nagataki en-aut-mei=Hiroyuki kn-aut-name=長瀧寛之 kn-aut-sei=長瀧 kn-aut-mei=寛之 aut-affil-num=1 ORCID= affil-num=1 en-affil= kn-affil=教育開発センター en-keyword=Computer science education kn-keyword=Computer science education en-keyword=general education kn-keyword=general education en-keyword=practices kn-keyword=practices en-keyword=video games kn-keyword=video games END